LVL Name Description
1 Sorcerer Concentration I Grants a +1 bonus to Concentration skill.
1 Sorcerer Bluff I Grants a +1 bonus to Bluff skill.
1 Sorcerer Energy of the Dragonblooded I Grants a 30 point increase to spell points.
1 Sorcerer Elemental Manipulation I Grants a 10% increase to the damage of your fire and cold spells.
1 Sorcerer Force Manipulation I Grants a 10% increase to the damage of your force and repair spells.
1 Sorcerer Energy Manipulation I Grants a 10% increase to the damage of your acid and electrical spells.
2 Sorcerer Wand Mastery I Grants a 10% increase to the effectiveness of your wands.
2 Sorcerer Charisma I Grants a +1 increase to Charisma score.
2 Sorcerer Improved Quickening I Using the Quicken Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Sorcerer Improved Enlarge I Using the Enlarge Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Sorcerer Improved Maximizing I Using the Maximize Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Sorcerer Improved Empowering I Using the Empower Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
2 Sorcerer Improved Heightening I Using the Heighten Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
3 Sorcerer Wand Heightening I You add +1 to the DC of your offensive wands.
3 Sorcerer Lineage of Energy I Grants a 3% chance for acid and electrical spells to generate a critical hit.
3 Sorcerer Lineage of Force I Grants a 3% chance for force and repair spells to generate a critical hit.
3 Sorcerer Lineage of Elements I Grants a 3% chance for fire and cold spells to generate a critical hit.
4 Sorcerer Subtle Spellcasting I Reduces the threat from your damaging spells by 10%.
4 Sorcerer Energy Manipulation II Grants a 20% increase to the damage of your acid and electrical spells.
4 Sorcerer Force Manipulation II Grants a 20% increase to the damage of your force and repair spells.
4 Sorcerer Elemental Manipulation II Grants a 20% increase to the damage of your fire and cold spells.
4 Sorcerer Bluff II Grants a +2 bonus to Bluff skill.
4 Sorcerer Concentration II Grants a +2 bonus to Concentration skill.
5 Sorcerer Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR.
5 Sorcerer Wand Mastery II Grants a 20% increase to the effectiveness of your wands.
5 Sorcerer Lineage of Deadly Energy I When your acid and electricity spells generate a critical hit, they do 1.25 times more than normal damage.
5 Sorcerer Lineage of Deadly Force I When your force and repair spells generate a critical hit, they do 1.25 times more than normal damage.
5 Sorcerer Lineage of Deadly Elements I When your fire and cold spells generate a critical hit, they do 1.25 times more than normal damage.
5 Sorcerer Energy of the Dragonblooded II Grants a 70 point increase to spell points.
6 Sorcerer Charisma II Grants a +2 increase to Charisma score.
6 Sorcerer Improved Quickening II Using the Quicken Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Sorcerer Improved Enlarge II Using the Enlarge Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Sorcerer Improved Maximizing II Using the Maximize Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Sorcerer Improved Empowering II Using the Empower Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
6 Sorcerer Improved Heightening II Using the Heighten Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
7 Sorcerer Subtle Spellcasting II Reduces the threat from your damaging spells by 20%.
7 Sorcerer Wand Heightening II You add +2 to the DC of your offensive wands.
7 Sorcerer Lineage of Energy II Grants a 6% chance for acid and electrical spells to generate a critical hit.
7 Sorcerer Lineage of Force II Grants a 6% chance for force and repair spells to generate a critical hit.
7 Sorcerer Lineage of Elements II Grants a 6% chance for fire and cold spells to generate a critical hit.
7 Sorcerer Energy Manipulation III Grants a 30% increase to the damage of your acid and electrical spells.
7 Sorcerer Force Manipulation III Grants a 30% increase to the damage of your force and repair spells.
7 Sorcerer Elemental Manipulation III Grants a 30% increase to the damage of your fire and cold spells.
8 Sorcerer Concentration III Grants a +3 bonus to Concentration skill.
8 Sorcerer Bluff III Grants a +3 bonus to Bluff skill.
8 Sorcerer Wand Mastery III Grants a 30% increase to the effectiveness of your wands.
9 Sorcerer Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR.
9 Sorcerer Lineage of Deadly Energy II When your acid and electricity spells generate a critical hit, they do 1.5 times more than normal damage.
9 Sorcerer Lineage of Deadly Force II When your force and repair spells generate a critical hit, they do 1.5 times more than normal damage.
9 Sorcerer Lineage of Deadly Elements II When your fire and cold spells generate a critical hit, they do 1.5 times more than normal damage.
9 Sorcerer Energy of the Dragonblooded III Grants a 110 point increase to spell points.
10 Sorcerer Subtle Spellcasting III Reduces the threat from your damaging spells by 30%.
10 Sorcerer Energy Manipulation IV Grants a 40% increase to the damage of your acid and electrical spells.
10 Sorcerer Force Manipulation IV Grants a 40% increase to the damage of your force and repair spells.
10 Sorcerer Elemental Manipulation IV Grants a 40% increase to the damage of your fire and cold spells.
10 Sorcerer Charisma III Grants a +3 increase to Charisma score.
10 Sorcerer Improved Quickening III Using the Quicken Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Sorcerer Improved Enlarge III Using the Enlarge Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Sorcerer Improved Maximizing III Using the Maximize Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
10 Sorcerer Improved Empowering III Using the Empower Spell feat costs you 15% fewer spell points for each spell cast while in that mode.
10 Sorcerer Improved Heightening III Using the Heighten Spell feat costs you 20% fewer spell points for each spell cast while in that mode.
11 Sorcerer Wand Heightening III You add +3 to the DC of your offensive wands.
11 Sorcerer Wand Mastery IV Grants a 40% increase to the effectiveness of your wands.
11 Sorcerer Lineage of Energy III Grants a 9% chance for acid and electrical spells to generate a critical hit.
11 Sorcerer Lineage of Force III Grants a 9% chance for force and repair spells to generate a critical hit.
11 Sorcerer Lineage of Elements III Grants a 9% chance for fire and cold spells to generate a critical hit.
12 Sorcerer Concentration IV Grants a +4 bonus to Concentration skill.
12 Sorcerer Bluff IV Grants a +4 bonus to Bluff skill.
13 Sorcerer Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR.
13 Sorcerer Lineage of Deadly Energy III When your acid and electricity spells generate a critical hit, they do 1.75 times more than normal damage.
13 Sorcerer Lineage of Deadly Force III When your force and repair spells generate a critical hit, they do 1.5 times more than normal damage.
13 Sorcerer Lineage of Deadly Elements III When your fire and cold spells generate a critical hit, they do 1.75 times more than normal damage.
13 Sorcerer Energy of the Dragonblooded IV Grants a 150 point increase to spell points.
13 Sorcerer Subtle Spellcasting IV Reduces the threat from your damaging spells by 40%.
 
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