Name: Cure Critical Wounds
School: Conjuration
Components: Verbal,Somatic
Description: Positive energy is channeled to heal critical wounds of your target or damage undead for 4d8 +1 per caster level.
 
Name: Dismissal
School: Abjuration
Components: Verbal,Somatic,Focus
Description: Instantly forces an extra planar enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creature's HD + your caster level).
 
Name: Divine Power
School: Evocation
Components: Verbal,Somatic,Divine Focus
Description: The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per cast level, and a base attack bonus equal to a fighter of the same level.
 
Name: Holy Smite
School: Evocation
Components: Verbal,Somatic
Description: Smites targets with holy power, evil targets take 1d8 holy damage per 2 caster levels and are stunned for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take instead 1d6 holy damage per caster level. A successful Will save halves the damage and negates the stun effect.
 
Name: Inflict Critical Wounds
School: Necromancy
Components: Verbal,Somatic
Description: Negative energy is channeled to inflict 4d8 +1 per caster level damage on your target enemy or heal undead a like amount. A successful Will save reduces the damage by half.
 
Name: Neutralize Poison
School: Conjuration
Components: Verbal,Somatic,Focus
Description: Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally, it immunizes the ally from any poison he is exposed to during the duration of the spell.
 
Name: Poison
School: Necromancy
Components: Verbal,Somatic,Divine Focus
Description: Calls upon the venomous powers of natural predators to infect the enemy with a horrible poison. This poison does 1d10 Constitution damage immediately and 1d10 Constitution damage after 1 minute. A successful Fortitude save negates this effect.
 
Name: Restoration
School: Conjuration
Components: Verbal,Somatic,Material
Description: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
 
Name: Symbol of Flame
School: Evocation
Components: Verbal,Somatic,Material
Description: You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, any targets that come within range of the symbol take 1d6 damage per caster level (max 10d6). A successful Reflex save negates this effect.
 
Name: Death Ward
School: Transmutation
Components: Verbal,Somatic,Divine Focus
Description: Grants an ally an immunity to death spells and effects, energy drain, and negative energy effects.
 
Name: Summon Monster IV
School: Conjuration
Components: Verbal,Somatic,Material
Description: Summons a fiendish spider to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 4 minutes.